6.2 | / 10 |
Users | 3.4 | |
Reviewer | 5.0 | |
Overall | 3.7 |
When Detroit's decent into chaos is further compounded by a police department strike and a new designer drug called "Nuke," only RoboCop can stop the mayhem. But in his way are an evil corporation that profits from Motor City crime and a bigger and tougher cyborg with a deadly directive: Take out RoboCop. Containing the latest gadgetry and weaponry as well as the brain of the madman who designed "Nuke," this new cyborg isn't just more sophisticated than his predecessor...he's psychotic and out of control! And it's going to take everything RoboCop has - maybe even his life - to save Detroit from complete and utter anarchy.
Starring: Peter Weller, Nancy Allen, Dan O'Herlihy, Belinda Bauer, Tom NoonanAction | 100% |
Thriller | 82% |
Sci-Fi | 75% |
Crime | 31% |
Drama | Insignificant |
Video codec: MPEG-4 AVC
Video resolution: 1080p
Aspect ratio: 1.85:1
Original aspect ratio: 1.85:1
English: DTS-HD Master Audio 5.1 (48kHz, 24-bit)
English: DTS-HD Master Audio 2.0 (48kHz, 24-bit)
English SDH
Blu-ray Disc
Single disc (1 BD)
Slipcover in original pressing
Region A (locked)
Movie | 4.5 | |
Video | 4.5 | |
Audio | 5.0 | |
Extras | 5.0 | |
Overall | 5.0 |
Reviewer's Note: this review/article acknowledges and owes an intellectual debt to the writers who reported on and researched the production
history of ROBOCOP 2—Jody Duncan, Kim Howard Johnson, Dan Persons, Paul Sammon, George Turner, and Calum Waddell.
The making of RoboCop 2 is as fascinating and compelling as the version that eventually showed up on the silver screen. The sequel had a
lot to live up to. Recall that Edward Neumeier and Michael Miner's spec script for RoboCop was passed on by all the Hollywood majors but
rescued by Orion Pictures. Paul Verhoeven's eponymous film went on to become one of the biggest hits of 1987. Neumeier and Miner were not
contemplating a sequel until Orion demanded (rather than politely requested) that they write a script. The writers penned RoboCop II: The
Corporate Wars and delivered a "very rough first draft" to Orion on January 1, 1988, a day after the studio's deadline. The Corporate
Wars shaped up to be a love story involving RoboCop and the brain of a policewoman who had died but whose brain is kept intact. Robo falls in
love with her mind. Orion's executives responded unenthusiastically to the script, deeming it "unfilmable." In March 1988 the Writer's Guild strike
began that would put the industry at a standstill for the next five months. Even if a strike had never occurred, it still would have been difficult to
film Neumeier and Miner's script because it did not get a stamp of approval from its main star. Peter Weller didn't really care for it, calling it a
cartoon with little at stake. In concert with Davison, Neumeier and Miner went back to work on an entirely new script over a four-month span.
While it was coming along nicely, the two writers unexpectedly aborted the project to pen Oliver Stone's unrealized CIA/contra wars film, The
Company Man. With his scribes gone, Davison needed to commission a non-guild member to write a new screenplay. Davison surveyed the
world of comic book writers. It was due to his admiration of The Watchmen that Davison said he approached Alan Moore about writing the
script but received a brief reply from Moore, who declined the offer. Davison was also a fan of Frank Miller's The Dark Knight and
envisioned that the work's dark edge, humor, politics, and innovative action could be assimilated into RoboCop 2. Miller was crazy about
the first film and agreed to write the second installment.
The next step for Davison was to find a director. Verhoeven had been excited about the material in The Corporate Wars and wanted to
direct it but Orion thought that logistically it would not work. Verhoeven then committed to make Total Recall. The studio was also
recovering from a string of financial failures and needed a blockbuster sequel to put it back on the map. Orion originally wanted a Christmas, 1989
release so it was eager to get the picture made relatively quickly. Davison's first preference for director was Tim Hunter, who Davison thought
could bring a dark sensibility to the material and generate a sense of realism from the actors. Hunter originated the story point about Detroit going
into foreclosure and also humanizing OCP's giant creation of RoboCop 2. Nancy Allen was enamored with the vision and story Hunter crafted
because it continued the dark comedy and satire of the first film. Hunter also promised to give her almost equal billing with Weller. It shaped up to
be a romance between Robo and Officer Anne Lewis. However, Hunter had considerable issues with Miller's script. Visual effects art director Craig
Hayes admits that "difficulties" existed between Miller and Hunter, which in part caused the director's departure. Moreover, the script hadn't been
completely fleshed out and Hunter was concerned about meeting the preset release date. (It's also possible that Hunter had his own story outline
that was separate from Miller's.) Davison spoke to Alex Cox about directing the film. The British auteur initially agreed but then turned it
down a week later. His reason? "Well, I just went to see Exorcist II. There shouldn't be any sequels," Cox quipped. After Hunter left the
project, the cast and crew were only a month away from going on location and eleven weeks from the start of shooting. Davison had to find a
director fast. He held The Empire Strikes Back in the highest regard and asked its director, Irvin Kershner, to take on another high-profile
sequel. Kershner read Miller's script over one weekend and opted to direct the movie.
It's true that RoboCop 2 had a number of scripts and multitudinous changes in the process. I've read several of the scripts and story
treatments. Miller's 132-page first draft, while rife with great ideas, is episodic and contains too many story vignettes for a cohesive, centralized
narrative. They would seem best suited for a graphic novel, which later occurred in the 2000s. After all, the initial plan for Miller when he came on
board was to not only write and storyboard the picture, but also produce a graphic novel. Though Miller read Neumeier and Miner's script "late in
the process," he went in a completely different direction. However, he also suffered the same fate as his predecessors, receiving the dreaded
"unfilmable" from Orion's moguls. According to Neumeier, Miller worked on at least four different drafts. Walon Green (The Wild Bunch,
Sorcerer) was brought in for a rewrite and it's an excellent one. While Green retains several scenes and some plot elements from Miller's
earlier draft, he charts a nucleus for the core narrative that will eventually turn into the final cut of RoboCop 2 as we know it. Specifically,
Green introduces Hob (Gabriel Damon), chief enforcer for the powerful drug lord, Cain (Tom Noonan). (In the earlier drafts, including this one
dated 6/7/89, Cain is known simply as Kong.) There is an important difference between the Miller/Green revised second draft and later drafts,
however. In the second draft, Green raises the strong possibility that Hob was once Alex Murphy's son through character exposition and editing
directions. The key distinction between this draft compared to subsequent drafts and the theatrical version is that Jimmy Murphy (Alex's son in the
original film) only appears in Robo's thermographs and in dream scenes. Also, there is no scene of Robo driving by the Murphy house and seeing
Jimmy ride his bicycle. There is more of a mystery about what happened to Jimmy in Green's version. Was Jimmy captured and brainwashed by
Kong and his gang? Did he change his name? Those are distinct possibilities. In Miller and Green's fourth draft, dated 8-8-89, Jimmy and Hob are
kept separate. The reader learns that Hob's last name is "Mills" but his police records are sealed. Additionally, there is a scene of Jimmy with his
camera trying to take snapshots of Robo. There is always going to be ambiguity about knowing Jimmy's full story because there are certain legal
documents that RoboCop cannot access. Thus, there is the aspect of restrictive narration in the both the film and the scripts.
RoboCop does battle with his antagonist and possible OCP successor.
Before examining Shout!'s disc of RoboCop 2 and its MGM counterpart, it is necessary to retrace the film's aesthetic intentions as well as
give some insights into its advanced optical effects that presaged CGI. Cinematographer Mark Irwin shot RoboCop 2 on 35mm using a 4-perf
5296, which is a spherical process he specifically used to bring out the grain in the rear projection shots. Irwin always employed a high-speed stock.
One-third of the film was photographed during the evening, the rest consisting of day interiors and day exteriors. Instead of using a Steadicam for
dolly shots, Irwin used the Kenyon Gyro-Stabilizer.
Visual effect shots were shot on a VistaVision 8-perf, a 35mm process in which the height equals the width of a regular format and a width equals
double the height of a standard frame. Associate producer/visual effects wizard Phil Tippett employed as many as eight stop-motion crews in order to
consummate 160 animated shots required for the film. Paul Sammon ran the idea of using a Amiga 2000 PC by Davison to capture the various
computer graphics needed for the film. In addition, Kershner was so intrigued by the possibilities of the graphics system that he had Miller customize
his script to more prominently feature the animation and graphics. More, RoboCop's optical point-of-view perspective of "RoboVision" was created on
a vintage Macintosh computer. According to special effects artist Peter Kuran, the graphics were scanned into the computer printer along with a
lineup chart, which in turn were registered against the print of a particular scene so Kuran would know where to place the elements in the frame.
Kuran transferred the chart back to film and composited it over the shot. To visually suggest video scan lines, animator camera technician Jammie
Friday hand-drew India ink lines on acetate and composited over the shots. There is a total of thirty-five minutes of computer graphics contributed to
the final film.
In RoboCop (1987), the title character appears silvery but in the sequel, emanates shades of blue. It also was intended to be iridescent
depending on the lighting conditions. Under street lights, for example, Rob Bottin's Robo costume looked a vivid blue. Under the film lights, it turns
into a steely blue-gray. Bottin believes that instead of the pure gray as seen on the suit in the original, a bluer tone would resonate better on film.
To light Robo in close-ups, Irwin set up MI-lights, which are small boxed units. Robo's suit (made of plexiglass) showed off smooth, reflective
surfaces and Irwin lit him with large planes of light and particularly rim lights for soft lighting so there were not halo effects. According to Irwin, a
bulk of the film consists of rear projection with blue screen pieces added to a rear-projected stop-motion foreground (four or five layers in a single
shot). Robo's suit of armor and the complexities of shooting it from the front and in profile made Irwin experiment with several different angles and
frame rates.
For a majority of its transfer, Shout! has accurately replicated the original color timing and electronic/pre-digital effects that are seamlessly
integrated into the film. Shout! presents RoboCop 2 in its original theatrical aspect ratio of 1.85:1 on this AVC-encoded BD-50. On one layer,
Shout! has devoted most of its space to the main feature, with video streams that average 35000 kbps. (The ten or so supplements occupy the other
layer.) Although the print Shout! used derives from the same source as the 2011 MGM BD (note the roaming film artifact above Robo's right shoulder
blade in frame grabs #s 6 & 7), the two transfers are not identical. Shout! advertises theirs as a new "2K scan of the interpositive." Screenshot #s 1-
5 are captured from the Shout! disc. For Screenshot #s 6-35 of corresponding shots between the two BDs, Shout! appears on the top and MGM on
the bottom. (For certain captures, it was difficult to get two exact frame matches.) You will notice in #7 that MGM has made the hue more blue than
silver, thus according with Irwin and his crew. Conversely, Robo's armor has a bluer shine in #8. The Detroit Police Department's wood panels are
also gray in #8, while they're given a pale green all throughout in #9. The Magnavolt Salesman's skin tone in #27 appears darker above MGM's,
which is a shade brighter. In general, MGM boosted its brightness levels a notch. Shout! has an orange tinge and can look a bit muddier in places. In
spite of a few inconsistencies, Shout! is the finer presentation of the two. It has a more consistent and stable grain pattern. It also appears smoother
throughout with fewer artifacts than the MGM.
Shout! has provided a DTS-HD Master Audio 5.1 track (3838 kbps, 24-bit) and the movie's original Dolby Stereo Surround 2.0 mix (2032 kbps, 24-bit).
I recall listening to MGM's uncompressed 5.1 mix and while stellar, Shout!'s recording eclipses it. There is outstanding depth, dimensionality, and
range. Gunshots and explosions crackle on the surround channels. Composer Leonard Rosenman, stepping in for Basil Poledouris who was busy with
other scoring assignments, delivers a brassy-heavy score that is well-represented on this track. Dialogue is crisp and mostly easy to discern.
Shout! has given the main feature optional English SDH.
RoboCop 2 is ultra-violent, agitprop sci-fi cinema at its finest. This was an extremely difficult film to make under constricted conditions. (Eight separate animation units worked for eight months practically non-stop to finish the project.) Shout! delivers an upgraded image transfer and a dynamic sound mix. The extras are bountiful with some invaluable archival footage. With my HIGHEST RECOMMENDATION, this Collector's Edition is a MUST OWN.
Collector's Edition
1993
2014
Director's Cut Standard Edition
1987
2002
2013
1987
2014
2008
2009
Unrated Edition
2012
1990
2010
2012
40th Anniversary Edition
1984
2011
2005
1998
Limited Edition
1993
2015
2016