6.1 | / 10 |
Users | 3.1 | |
Reviewer | 2.0 | |
Overall | 2.8 |
New York City, year 2095. A floating pyramid has emerged in the skies above, inhabited by ancient Egyptian Gods. They have cast judgment down upon Horus (a falcon-headed god), one of their own. With only seven days to preserve his immortality, he must find a human host body to inhabit, and search for a mate. In the city below, a beautiful young woman, Jill, with blue hair, blue tears, and a power unknown even to her, wanders the city in search for her identity aided by a doctor who is fascinated by this mystery of nature. Reality in this world has a whole new meaning as bodies, voices and memories converge with Gods, mutants, mortals and extra terrestrials. Stunning visual effects meld with poetic surrealism of comic-book creator Enki Bilal's fantastic epic story. A ground-breaking step into the future of film-making.
Starring: Charlotte Rampling, Thomas Kretschmann, Linda Hardy, Frédéric Pierrot, Thomas M. PollardSci-Fi | 100% |
Action | 99% |
Comic book | 13% |
Drama | Insignificant |
Video codec: MPEG-4 AVC
Video resolution: 1080p (upconverted)
Aspect ratio: 1.82:1
Original aspect ratio: 1.85:1
English: Dolby TrueHD 5.1 (48kHz, 24-bit)
English: Dolby Digital 2.0 (448 kbps)
TrueHD core is 2.0
English SDH, Spanish
25GB Blu-ray Disc
Single disc (1 BD)
Region A (C untested)
Movie | 2.0 | |
Video | 2.0 | |
Audio | 3.5 | |
Extras | 1.0 | |
Overall | 2.0 |
One of the dominant cinematic trends in this soon-to-be finished first decade of the 21st century has been the emergence of CGI as not only a supplement to the traditional filmmaking process, but also as a storytelling medium in its own right. While much of the CGI fare has been geared toward kids—though you could argue that Pixar’s productions are truly for everyone—more mature films have also envisioned the “digital backlot” as a means to explore previously un-filmable subjects, using actors shot against greenscreen and months upon months of tedious post-production. Robert Rodriguez, an early proponent of all things cutting-edge, brought Frank Miller’s Sin City to life thanks to startling black and white digital backdrops. In 2004, both Sky Captain and the World of Tomorrow and the Japanese-produced Casshern offered heretofore-unseen interaction between live action characters and artificial environments. That same year, French director and comic book artist Enki Bilal released Immortal, a fitting example of how the medium is only as good as the storytelling that it serves. In the case of Immortal, the muddled and ultimately pointless plot is matched by CGI that looks like it came from a videogame cutscene circa 1999.
I wish I could say this isn't what it looks like, but this is exactly what it looks like.
Okay, you say, maybe the film is terrible but it should at least offer some stunning high definition imagery, right? Unfortunately, no. Immortal shall live forever on Blu-ray with a 1080p/AVC-encoded transfer that's dull and indistinct. I'm not sure if it's due to the compositing process or some post-production blundering, but Immortal only looks marginally better than a poorly transferred standard definition release. Overall clarity is remarkably soft; textures are mucky and undefined, edges are blurry or else ringed with heavy black outlines, and fine detail is only middling in even the sharpest of the film's close-up shots. Though I'm not sure, I honestly wouldn't be surprised if the picture here had been upscaled. I'm assuming the softness is an attempt to make the actors blend in better with the CGI backgrounds, which also accounts for the artificial grain that's been layered over the digital shots and that sometimes contrasts with the natural grain from the 35mm film used on the live action elements. The film's color scheme is appropriately bleak, with a predominantly grayish-bluish-greenish cast that's only broken up by fleeting flashes of strong color, like the man-shark's red skin, Jill's crazy blue hair, or the green haze inside the bar. Black levels and contrast are adequate, but don't expect a vivid, eye-popping picture. As you'll notice from the screenshots, the image has been windowboxed on all sides, presumably to protect from televisions that over-scan. On your television, the black bars may or may not be visible.
Okay, you say, the film is terrible and the picture quality is beyond bland, but Immortal should at least contain a decent audio experience, right? On this point, I'm obliged to partially agree, as the film is given a Dolby TrueHD 5.1 surround track that proves to be the sole highlight of a package filled with low moments. For a movie filmed entirely on a so-called "digital backlot," Immortal has a fairly lively soundfield that's populated by immersive ambience and crisp, clean sound effects. The surround channels don't exactly clock overtime, but you will hear hover- cars racing through the rear speakers, along with public service announcements, impressionistic audio flourishes, and place-establishing noise. I was at times impressed by the film's dynamic range (although, in hindsight, I was probably just looking to be impressed by something, anything), which encompasses a surprising amount of LFE rumble and a clear high-end. The dialogue, however, is a mixed bag. The dubbing, especially for Linda Hardy, is overly noticeable at times, and I found the opening voice-over narration to be strangely muffled. Still, everyone is easy to understand, even if what they're saying doesn't really make any sense. Equally baffling is the presence of two songs by Icelandic post-rockers Sigur Ros, who should know better than to attach their music to such a monumental failure of a film.
The Making of Immortal (SD, 30:32)
Here, we're taken through the many technological processes required to bring comic book artist
Enki Bilal's fractured vision to the screen, from the character design and early animatics, through
rotoscopy, motion capture, green screen backgrounds, composites, and final post-production
touches. Along the way, we meet many of the animators and designers who worked on the film,
who all comment on the brilliant mind of Enki Bilal. I dunno, maybe he bribed them.
Special Effects Featurette (SD, 10:52)
Considering how the making-of documentary is nearly entirely focused on the film's special
effects,
this featurette is incredibly redundant.
Trailers
Includes standard definition trailers for Sukiyaki Western Django, Blood
Brothers,
Cyborg Soldier, and War, Inc.
Immortal is a movie that has Egyptian gods playing board games in a pyramid above New York, half human, half shark hybrids swimming through sewage pipes, and bizarre three-way sex between a human, a pixyish, pale-skinned waif, and a falcon-headed deity. If it sounds like the premise for a truly mind blowing cult sci-fi film, well, sadly, it could've been. Instead, Immortal is a dull and aimless procession of empty-headed ideas, all rendered with CGI that wouldn't look out of place on a Nintendo 64 cartridge. This is misguided sci-fi at its worst, feigning poeticism and profundity, but offering only an incomprehensible mess of half-assed symbolism and repurposed mythology.
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